PhysicsDirectBodyState3DExtensionΒΆ
Inherits: PhysicsDirectBodyState3D < Object
Provides virtual methods that can be overridden to create custom PhysicsDirectBodyState3D implementations.
DescriptionΒΆ
This class extends PhysicsDirectBodyState3D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
Intended for use with GDExtension to create custom implementations of PhysicsDirectBodyState3D.
MethodsΒΆ
void |
_add_constant_central_force ( Vector3 force ) virtual |
void |
_add_constant_force ( Vector3 force, Vector3 position ) virtual |
void |
_add_constant_torque ( Vector3 torque ) virtual |
void |
_apply_central_force ( Vector3 force ) virtual |
void |
_apply_central_impulse ( Vector3 impulse ) virtual |
void |
_apply_force ( Vector3 force, Vector3 position ) virtual |
void |
_apply_impulse ( Vector3 impulse, Vector3 position ) virtual |
void |
_apply_torque ( Vector3 torque ) virtual |
void |
_apply_torque_impulse ( Vector3 impulse ) virtual |
_get_angular_velocity ( ) virtual const |
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_get_center_of_mass ( ) virtual const |
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_get_center_of_mass_local ( ) virtual const |
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_get_constant_force ( ) virtual const |
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_get_constant_torque ( ) virtual const |
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_get_contact_collider ( int contact_idx ) virtual const |
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_get_contact_collider_id ( int contact_idx ) virtual const |
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_get_contact_collider_object ( int contact_idx ) virtual const |
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_get_contact_collider_position ( int contact_idx ) virtual const |
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_get_contact_collider_shape ( int contact_idx ) virtual const |
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_get_contact_collider_velocity_at_position ( int contact_idx ) virtual const |
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_get_contact_count ( ) virtual const |
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_get_contact_impulse ( int contact_idx ) virtual const |
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_get_contact_local_normal ( int contact_idx ) virtual const |
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_get_contact_local_position ( int contact_idx ) virtual const |
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_get_contact_local_shape ( int contact_idx ) virtual const |
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_get_contact_local_velocity_at_position ( int contact_idx ) virtual const |
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_get_inverse_inertia ( ) virtual const |
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_get_inverse_inertia_tensor ( ) virtual const |
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_get_inverse_mass ( ) virtual const |
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_get_linear_velocity ( ) virtual const |
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_get_principal_inertia_axes ( ) virtual const |
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_get_space_state ( ) virtual |
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_get_step ( ) virtual const |
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_get_total_angular_damp ( ) virtual const |
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_get_total_gravity ( ) virtual const |
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_get_total_linear_damp ( ) virtual const |
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_get_transform ( ) virtual const |
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_get_velocity_at_local_position ( Vector3 local_position ) virtual const |
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void |
_integrate_forces ( ) virtual |
_is_sleeping ( ) virtual const |
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void |
_set_angular_velocity ( Vector3 velocity ) virtual |
void |
_set_constant_force ( Vector3 force ) virtual |
void |
_set_constant_torque ( Vector3 torque ) virtual |
void |
_set_linear_velocity ( Vector3 velocity ) virtual |
void |
_set_sleep_state ( bool enabled ) virtual |
void |
_set_transform ( Transform3D transform ) virtual |
Method DescriptionsΒΆ
void _add_constant_central_force ( Vector3 force ) virtual
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void _add_constant_force ( Vector3 force, Vector3 position ) virtual
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void _add_constant_torque ( Vector3 torque ) virtual
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void _apply_central_force ( Vector3 force ) virtual
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void _apply_central_impulse ( Vector3 impulse ) virtual
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void _apply_force ( Vector3 force, Vector3 position ) virtual
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void _apply_impulse ( Vector3 impulse, Vector3 position ) virtual
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void _apply_torque ( Vector3 torque ) virtual
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void _apply_torque_impulse ( Vector3 impulse ) virtual
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Vector3 _get_angular_velocity ( ) virtual const
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Vector3 _get_center_of_mass ( ) virtual const
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Vector3 _get_center_of_mass_local ( ) virtual const
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Vector3 _get_constant_force ( ) virtual const
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Vector3 _get_constant_torque ( ) virtual const
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RID _get_contact_collider ( int contact_idx ) virtual const
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int _get_contact_collider_id ( int contact_idx ) virtual const
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Object _get_contact_collider_object ( int contact_idx ) virtual const
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Vector3 _get_contact_collider_position ( int contact_idx ) virtual const
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int _get_contact_collider_shape ( int contact_idx ) virtual const
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Vector3 _get_contact_collider_velocity_at_position ( int contact_idx ) virtual const
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int _get_contact_count ( ) virtual const
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Vector3 _get_contact_impulse ( int contact_idx ) virtual const
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Vector3 _get_contact_local_normal ( int contact_idx ) virtual const
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Vector3 _get_contact_local_position ( int contact_idx ) virtual const
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int _get_contact_local_shape ( int contact_idx ) virtual const
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Vector3 _get_contact_local_velocity_at_position ( int contact_idx ) virtual const
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Vector3 _get_inverse_inertia ( ) virtual const
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Basis _get_inverse_inertia_tensor ( ) virtual const
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float _get_inverse_mass ( ) virtual const
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Vector3 _get_linear_velocity ( ) virtual const
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Basis _get_principal_inertia_axes ( ) virtual const
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PhysicsDirectSpaceState3D _get_space_state ( ) virtual
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float _get_step ( ) virtual const
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float _get_total_angular_damp ( ) virtual const
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Vector3 _get_total_gravity ( ) virtual const
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float _get_total_linear_damp ( ) virtual const
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Transform3D _get_transform ( ) virtual const
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Vector3 _get_velocity_at_local_position ( Vector3 local_position ) virtual const
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void _integrate_forces ( ) virtual
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bool _is_sleeping ( ) virtual const
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void _set_angular_velocity ( Vector3 velocity ) virtual
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void _set_constant_force ( Vector3 force ) virtual
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void _set_constant_torque ( Vector3 torque ) virtual
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void _set_linear_velocity ( Vector3 velocity ) virtual
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void _set_sleep_state ( bool enabled ) virtual
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void _set_transform ( Transform3D transform ) virtual
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