EditorSelection¶
Inherits: Object
Manages the SceneTree selection in the editor.
Description¶
This object manages the SceneTree selection in the editor.
Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_selection.
Methods¶
void |
|
void |
clear ( ) |
void |
remove_node ( Node node ) |
Signals¶
selection_changed ( )
Emitted when the selection changes.
Method Descriptions¶
void add_node ( Node node )
Adds a node to the selection.
Note: The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use EditorInterface.edit_node.
void clear ( )
Clear the selection.
Node[] get_selected_nodes ( )
Gets the list of selected nodes.
Node[] get_transformable_selected_nodes ( )
Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
void remove_node ( Node node )
Removes a node from the selection.