VisualShaderNodeUIntOp¶
Inherits: VisualShaderNode < Resource < RefCounted < Object
An unsigned integer scalar operator to be used within the visual shader graph.
Description¶
Applies operator to two unsigned integer inputs: a
and b
.
Properties¶
|
Enumerations¶
enum Operator:
Operator OP_ADD = 0
Sums two numbers using a + b
.
Operator OP_SUB = 1
Subtracts two numbers using a - b
.
Operator OP_MUL = 2
Multiplies two numbers using a * b
.
Operator OP_DIV = 3
Divides two numbers using a / b
.
Operator OP_MOD = 4
Calculates the remainder of two numbers using a % b
.
Operator OP_MAX = 5
Returns the greater of two numbers. Translates to max(a, b)
in the Godot Shader Language.
Operator OP_MIN = 6
Returns the lesser of two numbers. Translates to max(a, b)
in the Godot Shader Language.
Operator OP_BITWISE_AND = 7
Returns the result of bitwise AND
operation on the integer. Translates to a & b
in the Godot Shader Language.
Operator OP_BITWISE_OR = 8
Returns the result of bitwise OR
operation for two integers. Translates to a | b
in the Godot Shader Language.
Operator OP_BITWISE_XOR = 9
Returns the result of bitwise XOR
operation for two integers. Translates to a ^ b
in the Godot Shader Language.
Operator OP_BITWISE_LEFT_SHIFT = 10
Returns the result of bitwise left shift operation on the integer. Translates to a << b
in the Godot Shader Language.
Operator OP_BITWISE_RIGHT_SHIFT = 11
Returns the result of bitwise right shift operation on the integer. Translates to a >> b
in the Godot Shader Language.
Operator OP_ENUM_SIZE = 12
Represents the size of the Operator enum.
Property Descriptions¶
Operator operator = 0
An operator to be applied to the inputs. See Operator for options.