VisualShaderNodeUIntOp

Inherits: VisualShaderNode < Resource < RefCounted < Object

An unsigned integer scalar operator to be used within the visual shader graph.

Description

Applies operator to two unsigned integer inputs: a and b.

Properties

Operator

operator

0


Enumerations

enum Operator:

Operator OP_ADD = 0

Sums two numbers using a + b.

Operator OP_SUB = 1

Subtracts two numbers using a - b.

Operator OP_MUL = 2

Multiplies two numbers using a * b.

Operator OP_DIV = 3

Divides two numbers using a / b.

Operator OP_MOD = 4

Calculates the remainder of two numbers using a % b.

Operator OP_MAX = 5

Returns the greater of two numbers. Translates to max(a, b) in the Godot Shader Language.

Operator OP_MIN = 6

Returns the lesser of two numbers. Translates to max(a, b) in the Godot Shader Language.

Operator OP_BITWISE_AND = 7

Returns the result of bitwise AND operation on the integer. Translates to a & b in the Godot Shader Language.

Operator OP_BITWISE_OR = 8

Returns the result of bitwise OR operation for two integers. Translates to a | b in the Godot Shader Language.

Operator OP_BITWISE_XOR = 9

Returns the result of bitwise XOR operation for two integers. Translates to a ^ b in the Godot Shader Language.

Operator OP_BITWISE_LEFT_SHIFT = 10

Returns the result of bitwise left shift operation on the integer. Translates to a << b in the Godot Shader Language.

Operator OP_BITWISE_RIGHT_SHIFT = 11

Returns the result of bitwise right shift operation on the integer. Translates to a >> b in the Godot Shader Language.

Operator OP_ENUM_SIZE = 12

Represents the size of the Operator enum.


Property Descriptions

Operator operator = 0

An operator to be applied to the inputs. See Operator for options.