TileSet¶
Inherits: Resource < RefCounted < Object
Tile library for tilemaps.
Description¶
A TileSet is a library of tiles for a TileMap. A TileSet handles a list of TileSetSource, each of them storing a set of tiles.
Tiles can either be from a TileSetAtlasSource, which renders tiles out of a texture with support for physics, navigation, etc., or from a TileSetScenesCollectionSource, which exposes scene-based tiles.
Tiles are referenced by using three IDs: their source ID, their atlas coordinates ID, and their alternative tile ID.
A TileSet can be configured so that its tiles expose more or fewer properties. To do so, the TileSet resources use property layers, which you can add or remove depending on your needs.
For example, adding a physics layer allows giving collision shapes to your tiles. Each layer has dedicated properties (physics layer and mask), so you may add several TileSet physics layers for each type of collision you need.
See the functions to add new layers for more information.
Tutorials¶
Properties¶
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Methods¶
void |
add_custom_data_layer ( int to_position=-1 ) |
void |
add_navigation_layer ( int to_position=-1 ) |
void |
add_occlusion_layer ( int to_position=-1 ) |
add_pattern ( TileMapPattern pattern, int index=-1 ) |
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void |
add_physics_layer ( int to_position=-1 ) |
add_source ( TileSetSource source, int atlas_source_id_override=-1 ) |
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void |
add_terrain ( int terrain_set, int to_position=-1 ) |
void |
add_terrain_set ( int to_position=-1 ) |
void |
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void |
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get_alternative_level_tile_proxy ( int source_from, Vector2i coords_from, int alternative_from ) |
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get_coords_level_tile_proxy ( int source_from, Vector2i coords_from ) |
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get_custom_data_layer_by_name ( String layer_name ) const |
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get_custom_data_layer_name ( int layer_index ) const |
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get_custom_data_layer_type ( int layer_index ) const |
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get_custom_data_layers_count ( ) const |
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get_navigation_layer_layer_value ( int layer_index, int layer_number ) const |
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get_navigation_layer_layers ( int layer_index ) const |
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get_navigation_layers_count ( ) const |
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get_next_source_id ( ) const |
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get_occlusion_layer_light_mask ( int layer_index ) const |
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get_occlusion_layer_sdf_collision ( int layer_index ) const |
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get_occlusion_layers_count ( ) const |
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get_pattern ( int index=-1 ) |
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get_physics_layer_collision_layer ( int layer_index ) const |
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get_physics_layer_collision_mask ( int layer_index ) const |
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get_physics_layer_physics_material ( int layer_index ) const |
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get_physics_layers_count ( ) const |
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get_source ( int source_id ) const |
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get_source_count ( ) const |
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get_source_id ( int index ) const |
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get_source_level_tile_proxy ( int source_from ) |
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get_terrain_color ( int terrain_set, int terrain_index ) const |
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get_terrain_name ( int terrain_set, int terrain_index ) const |
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get_terrain_set_mode ( int terrain_set ) const |
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get_terrain_sets_count ( ) const |
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get_terrains_count ( int terrain_set ) const |
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has_alternative_level_tile_proxy ( int source_from, Vector2i coords_from, int alternative_from ) |
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has_coords_level_tile_proxy ( int source_from, Vector2i coords_from ) |
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has_source ( int source_id ) const |
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has_source_level_tile_proxy ( int source_from ) |
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map_tile_proxy ( int source_from, Vector2i coords_from, int alternative_from ) const |
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void |
move_custom_data_layer ( int layer_index, int to_position ) |
void |
move_navigation_layer ( int layer_index, int to_position ) |
void |
move_occlusion_layer ( int layer_index, int to_position ) |
void |
move_physics_layer ( int layer_index, int to_position ) |
void |
move_terrain ( int terrain_set, int terrain_index, int to_position ) |
void |
move_terrain_set ( int terrain_set, int to_position ) |
void |
remove_alternative_level_tile_proxy ( int source_from, Vector2i coords_from, int alternative_from ) |
void |
remove_coords_level_tile_proxy ( int source_from, Vector2i coords_from ) |
void |
remove_custom_data_layer ( int layer_index ) |
void |
remove_navigation_layer ( int layer_index ) |
void |
remove_occlusion_layer ( int layer_index ) |
void |
remove_pattern ( int index ) |
void |
remove_physics_layer ( int layer_index ) |
void |
remove_source ( int source_id ) |
void |
remove_source_level_tile_proxy ( int source_from ) |
void |
remove_terrain ( int terrain_set, int terrain_index ) |
void |
remove_terrain_set ( int terrain_set ) |
void |
set_alternative_level_tile_proxy ( int source_from, Vector2i coords_from, int alternative_from, int source_to, Vector2i coords_to, int alternative_to ) |
void |
set_coords_level_tile_proxy ( int p_source_from, Vector2i coords_from, int source_to, Vector2i coords_to ) |
void |
set_custom_data_layer_name ( int layer_index, String layer_name ) |
void |
set_custom_data_layer_type ( int layer_index, Variant.Type layer_type ) |
void |
set_navigation_layer_layer_value ( int layer_index, int layer_number, bool value ) |
void |
set_navigation_layer_layers ( int layer_index, int layers ) |
void |
set_occlusion_layer_light_mask ( int layer_index, int light_mask ) |
void |
set_occlusion_layer_sdf_collision ( int layer_index, bool sdf_collision ) |
void |
set_physics_layer_collision_layer ( int layer_index, int layer ) |
void |
set_physics_layer_collision_mask ( int layer_index, int mask ) |
void |
set_physics_layer_physics_material ( int layer_index, PhysicsMaterial physics_material ) |
void |
set_source_id ( int source_id, int new_source_id ) |
void |
set_source_level_tile_proxy ( int source_from, int source_to ) |
void |
set_terrain_color ( int terrain_set, int terrain_index, Color color ) |
void |
set_terrain_name ( int terrain_set, int terrain_index, String name ) |
void |
set_terrain_set_mode ( int terrain_set, TerrainMode mode ) |
Enumerations¶
enum TileShape:
TileShape TILE_SHAPE_SQUARE = 0
Rectangular tile shape.
TileShape TILE_SHAPE_ISOMETRIC = 1
Diamond tile shape (for isometric look).
Note: Isometric TileSet works best if TileMap and all its layers have Y-sort enabled.
TileShape TILE_SHAPE_HALF_OFFSET_SQUARE = 2
Rectangular tile shape with one row/column out of two offset by half a tile.
TileShape TILE_SHAPE_HEXAGON = 3
Hexagonal tile shape.
enum TileLayout:
TileLayout TILE_LAYOUT_STACKED = 0
Tile coordinates layout where both axis stay consistent with their respective local horizontal and vertical axis.
TileLayout TILE_LAYOUT_STACKED_OFFSET = 1
Same as TILE_LAYOUT_STACKED, but the first half-offset is negative instead of positive.
TileLayout TILE_LAYOUT_STAIRS_RIGHT = 2
Tile coordinates layout where the horizontal axis stay horizontal, and the vertical one goes down-right.
TileLayout TILE_LAYOUT_STAIRS_DOWN = 3
Tile coordinates layout where the vertical axis stay vertical, and the horizontal one goes down-right.
TileLayout TILE_LAYOUT_DIAMOND_RIGHT = 4
Tile coordinates layout where the horizontal axis goes up-right, and the vertical one goes down-right.
TileLayout TILE_LAYOUT_DIAMOND_DOWN = 5
Tile coordinates layout where the horizontal axis goes down-right, and the vertical one goes down-left.
enum TileOffsetAxis:
TileOffsetAxis TILE_OFFSET_AXIS_HORIZONTAL = 0
Horizontal half-offset.
TileOffsetAxis TILE_OFFSET_AXIS_VERTICAL = 1
Vertical half-offset.
enum CellNeighbor:
CellNeighbor CELL_NEIGHBOR_RIGHT_SIDE = 0
Neighbor on the right side.
CellNeighbor CELL_NEIGHBOR_RIGHT_CORNER = 1
Neighbor in the right corner.
CellNeighbor CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE = 2
Neighbor on the bottom right side.
CellNeighbor CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER = 3
Neighbor in the bottom right corner.
CellNeighbor CELL_NEIGHBOR_BOTTOM_SIDE = 4
Neighbor on the bottom side.
CellNeighbor CELL_NEIGHBOR_BOTTOM_CORNER = 5
Neighbor in the bottom corner.
CellNeighbor CELL_NEIGHBOR_BOTTOM_LEFT_SIDE = 6
Neighbor on the bottom left side.
CellNeighbor CELL_NEIGHBOR_BOTTOM_LEFT_CORNER = 7
Neighbor in the bottom left corner.
CellNeighbor CELL_NEIGHBOR_LEFT_SIDE = 8
Neighbor on the left side.
CellNeighbor CELL_NEIGHBOR_LEFT_CORNER = 9
Neighbor in the left corner.
CellNeighbor CELL_NEIGHBOR_TOP_LEFT_SIDE = 10
Neighbor on the top left side.
CellNeighbor CELL_NEIGHBOR_TOP_LEFT_CORNER = 11
Neighbor in the top left corner.
CellNeighbor CELL_NEIGHBOR_TOP_SIDE = 12
Neighbor on the top side.
CellNeighbor CELL_NEIGHBOR_TOP_CORNER = 13
Neighbor in the top corner.
CellNeighbor CELL_NEIGHBOR_TOP_RIGHT_SIDE = 14
Neighbor on the top right side.
CellNeighbor CELL_NEIGHBOR_TOP_RIGHT_CORNER = 15
Neighbor in the top right corner.
enum TerrainMode:
TerrainMode TERRAIN_MODE_MATCH_CORNERS_AND_SIDES = 0
Requires both corners and side to match with neighboring tiles' terrains.
TerrainMode TERRAIN_MODE_MATCH_CORNERS = 1
Requires corners to match with neighboring tiles' terrains.
TerrainMode TERRAIN_MODE_MATCH_SIDES = 2
Requires sides to match with neighboring tiles' terrains.
Property Descriptions¶
TileLayout tile_layout = 0
void set_tile_layout ( TileLayout value )
TileLayout get_tile_layout ( )
For all half-offset shapes (Isometric, Hexagonal and Half-Offset square), changes the way tiles are indexed in the TileMap grid.
TileOffsetAxis tile_offset_axis = 0
void set_tile_offset_axis ( TileOffsetAxis value )
TileOffsetAxis get_tile_offset_axis ( )
For all half-offset shapes (Isometric, Hexagonal and Half-Offset square), determines the offset axis.
TileShape tile_shape = 0
The tile shape.
Vector2i tile_size = Vector2i(16, 16)
The tile size, in pixels. For all tile shapes, this size corresponds to the encompassing rectangle of the tile shape. This is thus the minimal cell size required in an atlas.
bool uv_clipping = false
Enables/Disable uv clipping when rendering the tiles.
Method Descriptions¶
void add_custom_data_layer ( int to_position=-1 )
Adds a custom data layer to the TileSet at the given position to_position
in the array. If to_position
is -1, adds it at the end of the array.
Custom data layers allow assigning custom properties to atlas tiles.
Adds a navigation layer to the TileSet at the given position to_position
in the array. If to_position
is -1, adds it at the end of the array.
Navigation layers allow assigning a navigable area to atlas tiles.
void add_occlusion_layer ( int to_position=-1 )
Adds an occlusion layer to the TileSet at the given position to_position
in the array. If to_position
is -1, adds it at the end of the array.
Occlusion layers allow assigning occlusion polygons to atlas tiles.
int add_pattern ( TileMapPattern pattern, int index=-1 )
Adds a TileMapPattern to be stored in the TileSet resource. If provided, insert it at the given index
.
void add_physics_layer ( int to_position=-1 )
Adds a physics layer to the TileSet at the given position to_position
in the array. If to_position
is -1, adds it at the end of the array.
Physics layers allow assigning collision polygons to atlas tiles.
int add_source ( TileSetSource source, int atlas_source_id_override=-1 )
Adds a TileSetSource to the TileSet. If atlas_source_id_override
is not -1, also set its source ID. Otherwise, a unique identifier is automatically generated.
The function returns the added source ID or -1 if the source could not be added.
Warning: A source cannot belong to two TileSets at the same time. If the added source was attached to another TileSet, it will be removed from that one.
void add_terrain ( int terrain_set, int to_position=-1 )
Adds a new terrain to the given terrain set terrain_set
at the given position to_position
in the array. If to_position
is -1, adds it at the end of the array.
void add_terrain_set ( int to_position=-1 )
Adds a new terrain set at the given position to_position
in the array. If to_position
is -1, adds it at the end of the array.
void cleanup_invalid_tile_proxies ( )
Clears tile proxies pointing to invalid tiles.
void clear_tile_proxies ( )
Clears all tile proxies.
Array get_alternative_level_tile_proxy ( int source_from, Vector2i coords_from, int alternative_from )
Returns the alternative-level proxy for the given identifiers. The returned array contains the three proxie's target identifiers (source ID, atlas coords ID and alternative tile ID).
If the TileSet has no proxy for the given identifiers, returns an empty Array.
Array get_coords_level_tile_proxy ( int source_from, Vector2i coords_from )
Returns the coordinate-level proxy for the given identifiers. The returned array contains the two target identifiers of the proxy (source ID and atlas coordinates ID).
If the TileSet has no proxy for the given identifiers, returns an empty Array.
int get_custom_data_layer_by_name ( String layer_name ) const
Returns the index of the custom data layer identified by the given name.
String get_custom_data_layer_name ( int layer_index ) const
Returns the name of the custom data layer identified by the given index.
Variant.Type get_custom_data_layer_type ( int layer_index ) const
Returns the type of the custom data layer identified by the given index.
int get_custom_data_layers_count ( ) const
Returns the custom data layers count.
Returns whether or not the specified navigation layer of the TileSet navigation data layer identified by the given layer_index
is enabled, given a navigation_layers layer_number
between 1 and 32.
Returns the navigation layers (as in the Navigation server) of the given TileSet navigation layer.
Returns the navigation layers count.
int get_next_source_id ( ) const
Returns a new unused source ID. This generated ID is the same that a call to add_source
would return.
int get_occlusion_layer_light_mask ( int layer_index ) const
Returns the light mask of the occlusion layer.
bool get_occlusion_layer_sdf_collision ( int layer_index ) const
Returns if the occluders from this layer use sdf_collision
.
int get_occlusion_layers_count ( ) const
Returns the occlusion layers count.
TileMapPattern get_pattern ( int index=-1 )
Returns the TileMapPattern at the given index
.
int get_patterns_count ( )
Returns the number of TileMapPattern this tile set handles.
int get_physics_layer_collision_layer ( int layer_index ) const
Returns the collision layer (as in the physics server) bodies on the given TileSet's physics layer are in.
int get_physics_layer_collision_mask ( int layer_index ) const
Returns the collision mask of bodies on the given TileSet's physics layer.
PhysicsMaterial get_physics_layer_physics_material ( int layer_index ) const
Returns the physics material of bodies on the given TileSet's physics layer.
int get_physics_layers_count ( ) const
Returns the physics layers count.
TileSetSource get_source ( int source_id ) const
Returns the TileSetSource with ID source_id
.
int get_source_count ( ) const
Returns the number of TileSetSource in this TileSet.
int get_source_id ( int index ) const
Returns the source ID for source with index index
.
int get_source_level_tile_proxy ( int source_from )
Returns the source-level proxy for the given source identifier.
If the TileSet has no proxy for the given identifier, returns -1.
Color get_terrain_color ( int terrain_set, int terrain_index ) const
Returns a terrain's color.
String get_terrain_name ( int terrain_set, int terrain_index ) const
Returns a terrain's name.
TerrainMode get_terrain_set_mode ( int terrain_set ) const
Returns a terrain set mode.
int get_terrain_sets_count ( ) const
Returns the terrain sets count.
int get_terrains_count ( int terrain_set ) const
Returns the number of terrains in the given terrain set.
bool has_alternative_level_tile_proxy ( int source_from, Vector2i coords_from, int alternative_from )
Returns if there is an alternative-level proxy for the given identifiers.
bool has_coords_level_tile_proxy ( int source_from, Vector2i coords_from )
Returns if there is a coodinates-level proxy for the given identifiers.
bool has_source ( int source_id ) const
Returns if this TileSet has a source for the given source ID.
bool has_source_level_tile_proxy ( int source_from )
Returns if there is a source-level proxy for the given source ID.
Array map_tile_proxy ( int source_from, Vector2i coords_from, int alternative_from ) const
According to the configured proxies, maps the provided identifiers to a new set of identifiers. The source ID, atlas coordinates ID and alternative tile ID are returned as a 3 elements Array.
This function first look for matching alternative-level proxies, then coordinates-level proxies, then source-level proxies.
If no proxy corresponding to provided identifiers are found, returns the same values the ones used as arguments.
void move_custom_data_layer ( int layer_index, int to_position )
Moves the custom data layer at index layer_index
to the given position to_position
in the array. Also updates the atlas tiles accordingly.
Moves the navigation layer at index layer_index
to the given position to_position
in the array. Also updates the atlas tiles accordingly.
void move_occlusion_layer ( int layer_index, int to_position )
Moves the occlusion layer at index layer_index
to the given position to_position
in the array. Also updates the atlas tiles accordingly.
void move_physics_layer ( int layer_index, int to_position )
Moves the physics layer at index layer_index
to the given position to_position
in the array. Also updates the atlas tiles accordingly.
void move_terrain ( int terrain_set, int terrain_index, int to_position )
Moves the terrain at index terrain_index
for terrain set terrain_set
to the given position to_position
in the array. Also updates the atlas tiles accordingly.
void move_terrain_set ( int terrain_set, int to_position )
Moves the terrain set at index terrain_set
to the given position to_position
in the array. Also updates the atlas tiles accordingly.
void remove_alternative_level_tile_proxy ( int source_from, Vector2i coords_from, int alternative_from )
Removes an alternative-level proxy for the given identifiers.
void remove_coords_level_tile_proxy ( int source_from, Vector2i coords_from )
Removes a coordinates-level proxy for the given identifiers.
void remove_custom_data_layer ( int layer_index )
Removes the custom data layer at index layer_index
. Also updates the atlas tiles accordingly.
Removes the navigation layer at index layer_index
. Also updates the atlas tiles accordingly.
void remove_occlusion_layer ( int layer_index )
Removes the occlusion layer at index layer_index
. Also updates the atlas tiles accordingly.
void remove_pattern ( int index )
Remove the TileMapPattern at the given index.
void remove_physics_layer ( int layer_index )
Removes the physics layer at index layer_index
. Also updates the atlas tiles accordingly.
void remove_source ( int source_id )
Removes the source with the given source ID.
void remove_source_level_tile_proxy ( int source_from )
Removes a source-level tile proxy.
void remove_terrain ( int terrain_set, int terrain_index )
Removes the terrain at index terrain_index
in the given terrain set terrain_set
. Also updates the atlas tiles accordingly.
void remove_terrain_set ( int terrain_set )
Removes the terrain set at index terrain_set
. Also updates the atlas tiles accordingly.
void set_alternative_level_tile_proxy ( int source_from, Vector2i coords_from, int alternative_from, int source_to, Vector2i coords_to, int alternative_to )
Create an alternative-level proxy for the given identifiers. A proxy will map set of tile identifiers to another set of identifiers.
This can be used to replace a tile in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target tile when one is available.
Proxied tiles can be automatically replaced in TileMap nodes using the editor.
void set_coords_level_tile_proxy ( int p_source_from, Vector2i coords_from, int source_to, Vector2i coords_to )
Creates a coordinates-level proxy for the given identifiers. A proxy will map set of tile identifiers to another set of identifiers. The alternative tile ID is kept the same when using coordinates-level proxies.
This can be used to replace a tile in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target tile when one is available.
Proxied tiles can be automatically replaced in TileMap nodes using the editor.
void set_custom_data_layer_name ( int layer_index, String layer_name )
Sets the name of the custom data layer identified by the given index. Names are identifiers of the layer therefore if the name is already taken it will fail and raise an error.
void set_custom_data_layer_type ( int layer_index, Variant.Type layer_type )
Sets the type of the custom data layer identified by the given index.
Based on value
, enables or disables the specified navigation layer of the TileSet navigation data layer identified by the given layer_index
, given a navigation_layers layer_number
between 1 and 32.
Sets the navigation layers (as in the navigation server) for navigation regions in the given TileSet navigation layer.
void set_occlusion_layer_light_mask ( int layer_index, int light_mask )
Sets the occlusion layer (as in the rendering server) for occluders in the given TileSet occlusion layer.
void set_occlusion_layer_sdf_collision ( int layer_index, bool sdf_collision )
Enables or disables SDF collision for occluders in the given TileSet occlusion layer.
void set_physics_layer_collision_layer ( int layer_index, int layer )
Sets the physics layer (as in the physics server) for bodies in the given TileSet physics layer.
void set_physics_layer_collision_mask ( int layer_index, int mask )
Sets the physics layer (as in the physics server) for bodies in the given TileSet physics layer.
void set_physics_layer_physics_material ( int layer_index, PhysicsMaterial physics_material )
Sets the physics material for bodies in the given TileSet physics layer.
void set_source_id ( int source_id, int new_source_id )
Changes a source's ID.
void set_source_level_tile_proxy ( int source_from, int source_to )
Creates a source-level proxy for the given source ID. A proxy will map set of tile identifiers to another set of identifiers. Both the atlas coordinates ID and the alternative tile ID are kept the same when using source-level proxies.
This can be used to replace a source in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target source when one is available.
Proxied tiles can be automatically replaced in TileMap nodes using the editor.
void set_terrain_color ( int terrain_set, int terrain_index, Color color )
Sets a terrain's color. This color is used for identifying the different terrains in the TileSet editor.
void set_terrain_name ( int terrain_set, int terrain_index, String name )
Sets a terrain's name.
void set_terrain_set_mode ( int terrain_set, TerrainMode mode )
Sets a terrain mode. Each mode determines which bits of a tile shape is used to match the neighboring tiles' terrains.