VisualShaderNodeFloatParameter¶
Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object
A scalar float parameter to be used within the visual shader graph.
Description¶
Translated to uniform float
in the shader language.
Properties¶
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Enumerations¶
enum Hint:
Hint HINT_NONE = 0
No hint used.
Hint HINT_RANGE = 1
A range hint for scalar value, which limits possible input values between min and max. Translated to hint_range(min, max)
in shader code.
Hint HINT_RANGE_STEP = 2
A range hint for scalar value with step, which limits possible input values between min and max, with a step (increment) of step). Translated to hint_range(min, max, step)
in shader code.
Hint HINT_MAX = 3
Represents the size of the Hint enum.
Property Descriptions¶
float default_value = 0.0
A default value to be assigned within the shader.
bool default_value_enabled = false
Enables usage of the default_value.
Hint hint = 0
A hint applied to the uniform, which controls the values it can take when set through the Inspector.
float max = 1.0
Minimum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.
float min = 0.0
Maximum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.
float step = 0.1
Step (increment) value for the range hint with step. Used if hint is set to HINT_RANGE_STEP.