SystemFont¶
Inherits: Font < Resource < RefCounted < Object
A font loaded from a system font. Falls back to a default theme font if not implemented on the host OS.
Description¶
SystemFont loads a font from a system font with the first matching name from font_names.
It will attempt to match font style, but it's not guaranteed.
The returned font might be part of a font collection or be a variable font with OpenType "weight", "width" and/or "italic" features set.
You can create FontVariation of the system font for fine control over its features.
Note: This class is implemented on iOS, Linux, macOS and Windows, on other platforms it will fallback to default theme font.
Properties¶
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Property Descriptions¶
bool allow_system_fallback = true
If set to true
, system fonts can be automatically used as fallbacks.
FontAntialiasing antialiasing = 1
void set_antialiasing ( FontAntialiasing value )
FontAntialiasing get_antialiasing ( )
Font anti-aliasing mode.
bool font_italic = false
If set to true
, italic or oblique font is preferred.
PackedStringArray font_names = PackedStringArray()
void set_font_names ( PackedStringArray value )
PackedStringArray get_font_names ( )
Array of font family names to search, first matching font found is used.
int font_stretch = 100
Preferred font stretch amount, compared to a normal width. A percentage value between 50%
and 200%
.
int font_weight = 400
Preferred weight (boldness) of the font. A value in the 100...999
range, normal font weight is 400
, bold font weight is 700
.
bool force_autohinter = false
If set to true
, auto-hinting is supported and preferred over font built-in hinting.
bool generate_mipmaps = false
If set to true
, generate mipmaps for the font textures.
Hinting hinting = 1
Font hinting mode.
int msdf_pixel_range = 16
The width of the range around the shape between the minimum and maximum representable signed distance. If using font outlines, msdf_pixel_range must be set to at least twice the size of the largest font outline. The default msdf_pixel_range value of 16
allows outline sizes up to 8
to look correct.
int msdf_size = 48
Source font size used to generate MSDF textures. Higher values allow for more precision, but are slower to render and require more memory. Only increase this value if you notice a visible lack of precision in glyph rendering.
bool multichannel_signed_distance_field = false
void set_multichannel_signed_distance_field ( bool value )
bool is_multichannel_signed_distance_field ( )
If set to true
, glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data.
float oversampling = 0.0
Font oversampling factor, if set to 0.0
global oversampling factor is used instead.
SubpixelPositioning subpixel_positioning = 1
void set_subpixel_positioning ( SubpixelPositioning value )
SubpixelPositioning get_subpixel_positioning ( )
Font glyph subpixel positioning mode. Subpixel positioning provides shaper text and better kerning for smaller font sizes, at the cost of memory usage and font rasterization speed. Use TextServer.SUBPIXEL_POSITIONING_AUTO to automatically enable it based on the font size.