TileSetAtlasSource¶
Inherits: TileSetSource < Resource < RefCounted < Object
Exposes a 2D atlas texture as a set of tiles for a TileSet resource.
Description¶
An atlas is a grid of tiles laid out on a texture. Each tile in the grid must be exposed using create_tile. Those tiles are then indexed using their coordinates in the grid.
Each tile can also have a size in the grid coordinates, making it more or less cells in the atlas.
Alternatives version of a tile can be created using create_alternative_tile, which are then indexed using an alternative ID. The main tile (the one in the grid), is accessed with an alternative ID equal to 0.
Each tile alternate has a set of properties that is defined by the source's TileSet layers. Those properties are stored in a TileData object that can be accessed and modified using get_tile_data.
As TileData properties are stored directly in the TileSetAtlasSource resource, their properties might also be set using TileSetAtlasSource.set("<coords_x>:<coords_y>/<alternative_id>/<tile_data_property>")
.
Properties¶
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Methods¶
void |
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create_alternative_tile ( Vector2i atlas_coords, int alternative_id_override=-1 ) |
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void |
create_tile ( Vector2i atlas_coords, Vector2i size=Vector2i(1, 1) ) |
get_atlas_grid_size ( ) const |
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get_next_alternative_tile_id ( Vector2i atlas_coords ) const |
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get_runtime_texture ( ) const |
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get_runtime_tile_texture_region ( Vector2i atlas_coords, int frame ) const |
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get_tile_animation_columns ( Vector2i atlas_coords ) const |
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get_tile_animation_frame_duration ( Vector2i atlas_coords, int frame_index ) const |
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get_tile_animation_frames_count ( Vector2i atlas_coords ) const |
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get_tile_animation_mode ( Vector2i atlas_coords ) const |
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get_tile_animation_separation ( Vector2i atlas_coords ) const |
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get_tile_animation_speed ( Vector2i atlas_coords ) const |
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get_tile_animation_total_duration ( Vector2i atlas_coords ) const |
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get_tile_at_coords ( Vector2i atlas_coords ) const |
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get_tile_data ( Vector2i atlas_coords, int alternative_tile ) const |
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get_tile_size_in_atlas ( Vector2i atlas_coords ) const |
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get_tile_texture_region ( Vector2i atlas_coords, int frame=0 ) const |
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get_tiles_to_be_removed_on_change ( Texture2D texture, Vector2i margins, Vector2i separation, Vector2i texture_region_size ) |
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has_room_for_tile ( Vector2i atlas_coords, Vector2i size, int animation_columns, Vector2i animation_separation, int frames_count, Vector2i ignored_tile=Vector2i(-1, -1) ) const |
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has_tiles_outside_texture ( ) const |
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void |
move_tile_in_atlas ( Vector2i atlas_coords, Vector2i new_atlas_coords=Vector2i(-1, -1), Vector2i new_size=Vector2i(-1, -1) ) |
void |
remove_alternative_tile ( Vector2i atlas_coords, int alternative_tile ) |
void |
remove_tile ( Vector2i atlas_coords ) |
void |
set_alternative_tile_id ( Vector2i atlas_coords, int alternative_tile, int new_id ) |
void |
set_tile_animation_columns ( Vector2i atlas_coords, int frame_columns ) |
void |
set_tile_animation_frame_duration ( Vector2i atlas_coords, int frame_index, float duration ) |
void |
set_tile_animation_frames_count ( Vector2i atlas_coords, int frames_count ) |
void |
set_tile_animation_mode ( Vector2i atlas_coords, TileAnimationMode mode ) |
void |
set_tile_animation_separation ( Vector2i atlas_coords, Vector2i separation ) |
void |
set_tile_animation_speed ( Vector2i atlas_coords, float speed ) |
Enumerations¶
enum TileAnimationMode:
TileAnimationMode TILE_ANIMATION_MODE_DEFAULT = 0
Tile animations start at same time, looking identical.
TileAnimationMode TILE_ANIMATION_MODE_RANDOM_START_TIMES = 1
Tile animations start at random times, looking varied.
TileAnimationMode TILE_ANIMATION_MODE_MAX = 2
Represents the size of the TileAnimationMode enum.
Constants¶
TRANSFORM_FLIP_H = 4096
Represents cell's horizontal flip flag. Should be used directly with TileMap to flip placed tiles by altering their alternative IDs.
var alternate_id = $TileMap.get_cell_alternative_tile(0, Vector2i(2, 2))
if not alternate_id & TileSetAtlasSource.TRANSFORM_FLIP_H:
# If tile is not already flipped, flip it.
$TileMap.set_cell(0, Vector2i(2, 2), source_id, atlas_coords, alternate_id | TileSetAtlasSource.TRANSFORM_FLIP_H)
TRANSFORM_FLIP_V = 8192
Represents cell's vertical flip flag. See TRANSFORM_FLIP_H for usage.
TRANSFORM_TRANSPOSE = 16384
Represents cell's transposed flag. See TRANSFORM_FLIP_H for usage.
Property Descriptions¶
Vector2i margins = Vector2i(0, 0)
Margins, in pixels, to offset the origin of the grid in the texture.
Vector2i separation = Vector2i(0, 0)
Separation, in pixels, between each tile texture region of the grid.
Texture2D texture
The atlas texture.
Vector2i texture_region_size = Vector2i(16, 16)
The base tile size in the texture (in pixel). This size must be bigger than the TileSet's tile_size
value.
bool use_texture_padding = true
If true
, generates an internal texture with an additional one pixel padding around each tile. Texture padding avoids a common artifact where lines appear between tiles.
Disabling this setting might lead a small performance improvement, as generating the internal texture requires both memory and processing time when the TileSetAtlasSource resource is modified.
Method Descriptions¶
void clear_tiles_outside_texture ( )
Removes all tiles that don't fit the available texture area. This method iterates over all the source's tiles, so it's advised to use has_tiles_outside_texture beforehand.
int create_alternative_tile ( Vector2i atlas_coords, int alternative_id_override=-1 )
Creates an alternative tile for the tile at coordinates atlas_coords
. If alternative_id_override
is -1, give it an automatically generated unique ID, or assigns it the given ID otherwise.
Returns the new alternative identifier, or -1 if the alternative could not be created with a provided alternative_id_override
.
void create_tile ( Vector2i atlas_coords, Vector2i size=Vector2i(1, 1) )
Creates a new tile at coordinates atlas_coords
with the given size
.
Vector2i get_atlas_grid_size ( ) const
Returns the atlas grid size, which depends on how many tiles can fit in the texture. It thus depends on the Texture's size, the atlas margins
the tiles' texture_region_size
.
int get_next_alternative_tile_id ( Vector2i atlas_coords ) const
Returns the alternative ID a following call to create_alternative_tile would return.
Texture2D get_runtime_texture ( ) const
If use_texture_padding is false
, returns texture. Otherwise, returns and internal ImageTexture created that includes the padding.
Rect2i get_runtime_tile_texture_region ( Vector2i atlas_coords, int frame ) const
Returns the region of the tile at coordinates atlas_coords
for the given frame
inside the texture returned by get_runtime_texture.
Note: If use_texture_padding is false
, returns the same as get_tile_texture_region.
int get_tile_animation_columns ( Vector2i atlas_coords ) const
Returns how many columns the tile at atlas_coords
has in its animation layout.
float get_tile_animation_frame_duration ( Vector2i atlas_coords, int frame_index ) const
Returns the animation frame duration of frame frame_index
for the tile at coordinates atlas_coords
.
int get_tile_animation_frames_count ( Vector2i atlas_coords ) const
Returns how many animation frames has the tile at coordinates atlas_coords
.
TileAnimationMode get_tile_animation_mode ( Vector2i atlas_coords ) const
Returns the TileAnimationMode of the tile at atlas_coords
. See also set_tile_animation_mode.
Vector2i get_tile_animation_separation ( Vector2i atlas_coords ) const
Returns the separation (as in the atlas grid) between each frame of an animated tile at coordinates atlas_coords
.
float get_tile_animation_speed ( Vector2i atlas_coords ) const
Returns the animation speed of the tile at coordinates atlas_coords
.
float get_tile_animation_total_duration ( Vector2i atlas_coords ) const
Returns the sum of the sum of the frame durations of the tile at coordinates atlas_coords
. This value needs to be divided by the animation speed to get the actual animation loop duration.
Vector2i get_tile_at_coords ( Vector2i atlas_coords ) const
If there is a tile covering the atlas_coords
coordinates, returns the top-left coordinates of the tile (thus its coordinate ID). Returns Vector2i(-1, -1)
otherwise.
TileData get_tile_data ( Vector2i atlas_coords, int alternative_tile ) const
Returns the TileData object for the given atlas coordinates and alternative ID.
Vector2i get_tile_size_in_atlas ( Vector2i atlas_coords ) const
Returns the size of the tile (in the grid coordinates system) at coordinates atlas_coords
.
Rect2i get_tile_texture_region ( Vector2i atlas_coords, int frame=0 ) const
Returns a tile's texture region in the atlas texture. For animated tiles, a frame
argument might be provided for the different frames of the animation.
PackedVector2Array get_tiles_to_be_removed_on_change ( Texture2D texture, Vector2i margins, Vector2i separation, Vector2i texture_region_size )
Returns an array of tiles coordinates ID that will be automatically removed when modifying one or several of those properties: texture
, margins
, separation
or texture_region_size
. This can be used to undo changes that would have caused tiles data loss.
bool has_room_for_tile ( Vector2i atlas_coords, Vector2i size, int animation_columns, Vector2i animation_separation, int frames_count, Vector2i ignored_tile=Vector2i(-1, -1) ) const
Returns whether there is enough room in an atlas to create/modify a tile with the given properties. If ignored_tile
is provided, act as is the given tile was not present in the atlas. This may be used when you want to modify a tile's properties.
bool has_tiles_outside_texture ( ) const
Checks if the source has any tiles that don't fit the texture area (either partially or completely).
void move_tile_in_atlas ( Vector2i atlas_coords, Vector2i new_atlas_coords=Vector2i(-1, -1), Vector2i new_size=Vector2i(-1, -1) )
Move the tile and its alternatives at the atlas_coords
coordinates to the new_atlas_coords
coordinates with the new_size
size. This functions will fail if a tile is already present in the given area.
If new_atlas_coords
is Vector2i(-1, -1)
, keeps the tile's coordinates. If new_size
is Vector2i(-1, -1)
, keeps the tile's size.
To avoid an error, first check if a move is possible using has_room_for_tile.
void remove_alternative_tile ( Vector2i atlas_coords, int alternative_tile )
Remove a tile's alternative with alternative ID alternative_tile
.
Calling this function with alternative_tile
equals to 0 will fail, as the base tile alternative cannot be removed.
void remove_tile ( Vector2i atlas_coords )
Remove a tile and its alternative at coordinates atlas_coords
.
void set_alternative_tile_id ( Vector2i atlas_coords, int alternative_tile, int new_id )
Change a tile's alternative ID from alternative_tile
to new_id
.
Calling this function with new_id
of 0 will fail, as the base tile alternative cannot be moved.
void set_tile_animation_columns ( Vector2i atlas_coords, int frame_columns )
Sets the number of columns in the animation layout of the tile at coordinates atlas_coords
. If set to 0, then the different frames of the animation are laid out as a single horizontal line in the atlas.
void set_tile_animation_frame_duration ( Vector2i atlas_coords, int frame_index, float duration )
Sets the animation frame duration
of frame frame_index
for the tile at coordinates atlas_coords
.
void set_tile_animation_frames_count ( Vector2i atlas_coords, int frames_count )
Sets how many animation frames the tile at coordinates atlas_coords
has.
void set_tile_animation_mode ( Vector2i atlas_coords, TileAnimationMode mode )
Sets the TileAnimationMode of the tile at atlas_coords
to mode
. See also get_tile_animation_mode.
void set_tile_animation_separation ( Vector2i atlas_coords, Vector2i separation )
Sets the margin (in grid tiles) between each tile in the animation layout of the tile at coordinates atlas_coords
has.
void set_tile_animation_speed ( Vector2i atlas_coords, float speed )
Sets the animation speed of the tile at coordinates atlas_coords
has.