Rect2

A 2D axis-aligned bounding box using floating-point coordinates.

Description

The Rect2 built-in Variant type represents an axis-aligned rectangle in a 2D space. It is defined by its position and size, which are Vector2. It is frequently used for fast overlap tests (see intersects). Although Rect2 itself is axis-aligned, it can be combined with Transform2D to represent a rotated or skewed rectangle.

For integer coordinates, use Rect2i. The 3D equivalent to Rect2 is AABB.

Note: Negative values for size are not supported. With negative size, most Rect2 methods do not work correctly. Use abs to get an equivalent Rect2 with a non-negative size.

Note: In a boolean context, a Rect2 evaluates to false if both position and size are zero (equal to Vector2.ZERO). Otherwise, it always evaluates to true.

Note

There are notable differences when using this API with C#. See C# API differences to GDScript for more information.

Tutorials

Properties

Vector2

end

Vector2(0, 0)

Vector2

position

Vector2(0, 0)

Vector2

size

Vector2(0, 0)

Constructors

Rect2

Rect2 ( )

Rect2

Rect2 ( Rect2 from )

Rect2

Rect2 ( Rect2i from )

Rect2

Rect2 ( Vector2 position, Vector2 size )

Rect2

Rect2 ( float x, float y, float width, float height )

Methods

Rect2

abs ( ) const

bool

encloses ( Rect2 b ) const

Rect2

expand ( Vector2 to ) const

float

get_area ( ) const

Vector2

get_center ( ) const

Rect2

grow ( float amount ) const

Rect2

grow_individual ( float left, float top, float right, float bottom ) const

Rect2

grow_side ( int side, float amount ) const

bool

has_area ( ) const

bool

has_point ( Vector2 point ) const

Rect2

intersection ( Rect2 b ) const

bool

intersects ( Rect2 b, bool include_borders=false ) const

bool

is_equal_approx ( Rect2 rect ) const

bool

is_finite ( ) const

Rect2

merge ( Rect2 b ) const

Operators

bool

operator != ( Rect2 right )

Rect2