LightOccluder2D¶
Inherits: Node2D < CanvasItem < Node < Object
Occludes light cast by a Light2D, casting shadows.
Description¶
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.
Tutorials¶
Properties¶
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Property Descriptions¶
OccluderPolygon2D occluder
void set_occluder_polygon ( OccluderPolygon2D value )
OccluderPolygon2D get_occluder_polygon ( )
The OccluderPolygon2D used to compute the shadow.
int occluder_light_mask = 1
The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
bool sdf_collision = true
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