Sprite2D

Inherits: Node2D < CanvasItem < Node < Object

General-purpose sprite node.

Description

A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.

Tutorials

Properties

bool

centered

true

bool

flip_h

false

bool

flip_v

false

int

frame

0

Vector2i

frame_coords

Vector2i(0, 0)

int

hframes

1

Vector2

offset

Vector2(0, 0)

bool

region_enabled

false

bool

region_filter_clip_enabled

false

Rect2

region_rect

Rect2(0, 0, 0, 0)

Texture2D

texture

int

vframes

1

Methods

Rect2

get_rect ( ) const

bool

is_pixel_opaque ( Vector2 pos ) const


Signals

frame_changed ( )

Emitted when the frame changes.


texture_changed ( )

Emitted when the texture changes.


Property Descriptions

bool centered = true

  • void set_centered ( bool value )

  • bool is_centered ( )

If true, texture is centered.


bool flip_h = false

  • void set_flip_h ( bool value )

  • bool is_flipped_h ( )

If true, texture is flipped horizontally.


bool flip_v = false

  • void set_flip_v ( bool value )

  • bool is_flipped_v ( )

If true, texture is flipped vertically.


int frame = 0

  • void set_frame ( int value )

  • int get_frame ( )

Current frame to display from sprite sheet. hframes or vframes must be greater than 1.


Vector2i frame_coords = Vector2i(0, 0)

Coordinates of the frame to display from sprite sheet. This is as an alias for the frame property. hframes or vframes must be greater than 1.


int hframes = 1

  • void set_hframes ( int value )

  • int get_hframes ( )

The number of columns in the sprite sheet.


Vector2 offset = Vector2(0, 0)

The texture's drawing offset.


bool region_enabled = false

  • void set_region_enabled ( bool value )

  • bool is_region_enabled ( )

If true, texture is cut from a larger atlas texture. See region_rect.


bool region_filter_clip_enabled = false

  • void set_region_filter_clip_enabled (