RDPipelineDepthStencilState

Inherits: RefCounted < Object

Pipeline depth/stencil state (used by RenderingDevice).

Description

RDPipelineDepthStencilState controls the way depth and stencil comparisons are performed when sampling those values using RenderingDevice.

Properties

CompareOperator

back_op_compare

7

int

back_op_compare_mask

0

StencilOperation

back_op_depth_fail

1

StencilOperation

back_op_fail

1

StencilOperation

back_op_pass

1

int

back_op_reference

0

int

back_op_write_mask

0

CompareOperator

depth_compare_operator

7

float

depth_range_max

0.0

float

depth_range_min

0.0

bool

enable_depth_range

false

bool

enable_depth_test

false

bool

enable_depth_write

false

bool

enable_stencil

false

CompareOperator

front_op_compare

7

int

front_op_compare_mask

0

StencilOperation

front_op_depth_fail

1

StencilOperation

front_op_fail

1

StencilOperation

front_op_pass

1

int

front_op_reference

0

int

front_op_write_mask

0


Property Descriptions

CompareOperator back_op_compare = 7

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int back_op_compare_mask = 0

  • void set_back_op_compare_mask ( int value )

  • int get_back_op_compare_mask ( )

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StencilOperation back_op_depth_fail = 1

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StencilOperation back_op_fail = 1

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StencilOperation back_op_pass = 1

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