PlaneMesh¶
Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object
Inherited By: QuadMesh
Class representing a planar PrimitiveMesh.
Description¶
Class representing a planar PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change orientation to FACE_Z.
Note: When using a large textured PlaneMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth and subdivide_width until you no longer notice UV jittering.
Properties¶
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Enumerations¶
enum Orientation:
Orientation FACE_X = 0
PlaneMesh will face the positive X-axis.
Orientation FACE_Y = 1
PlaneMesh will face the positive Y-axis. This matches the behavior of the PlaneMesh in Godot 3.x.
Orientation FACE_Z = 2
PlaneMesh will face the positive Z-axis. This matches the behavior of the QuadMesh in Godot 3.x.
Property Descriptions¶
Vector3 center_offset = Vector3(0, 0, 0)
Offset of the generated plane. Useful for particles.
Orientation orientation = 1
void set_orientation ( Orientation value )
Orientation get_orientation ( )
Direction that the PlaneMesh is facing. See Orientation for options.
Vector2 size = Vector2(2, 2)
Size of the generated plane.
int subdivide_depth = 0
Number of subdivision along the Z axis.
int subdivide_width = 0
Number of subdivision along the X axis.