QuadMesh¶
Inherits: PlaneMesh < PrimitiveMesh < Mesh < Resource < RefCounted < Object
Class representing a square mesh facing the camera.
Description¶
Class representing a square PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this rotation is more suited for use with billboarded materials. A QuadMesh is equivalent to a PlaneMesh except its default PlaneMesh.orientation is PlaneMesh.FACE_Z.
Tutorials¶
Properties¶
orientation |
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size |
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