Texture2D

Inherits: Texture < Resource < RefCounted < Object

Inherited By: AnimatedTexture, AtlasTexture, CameraTexture, CanvasTexture, CompressedTexture2D, CurveTexture, CurveXYZTexture, GradientTexture1D, GradientTexture2D, ImageTexture, MeshTexture, NoiseTexture2D, PlaceholderTexture2D, PortableCompressedTexture2D, Texture2DRD, ViewportTexture

Texture for 2D and 3D.

Description

A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D Sprite2D or GUI Control.

Textures are often created by loading them from a file. See @GDScript.load.

Texture2D is a base for other resources. It cannot be used directly.

Note: The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import.

Methods

void

_draw ( RID to_canvas_item, Vector2 pos, Color modulate, bool transpose ) virtual const

void

_draw_rect ( RID to_canvas_item, Rect2 rect, bool tile, Color modulate, bool transpose ) virtual const

void

_draw_rect_region ( RID to_canvas_item, Rect2 rect, Rect2 src_rect, Color modulate, bool transpose, bool clip_uv ) virtual const

int

_get_height ( ) virtual const

int

_get_width ( ) virtual const

bool

_has_alpha ( ) virtual const

bool

_is_pixel_opaque ( int x, int y ) virtual const

Resource

create_placeholder ( ) const

void

draw ( RID canvas_item, Vector2 position, Color modulate=Color(1, 1, 1, 1), bool transpose=false ) const

void

draw_rect ( RID canvas_item, Rect2 rect, bool tile, Color modulate=Color(1, 1, 1, 1), bool transpose=false ) const

void

draw_rect_region ( RID canvas_item, Rect2 rect, Rect2 src_rect, Color modulate=Color(1, 1, 1, 1), bool transpose=false, bool clip_uv=true ) const

int

get_height ( ) const

Image

get_image ( ) const

Vector2

get_size ( ) const

int

get_width ( ) const

bool

has_alpha ( ) const


Method Descriptions

void _draw ( RID to_canvas_item, Vector2 pos, Color modulate, bool transpose ) virtual const

Called when the entire Texture2D is requested to be drawn over a CanvasItem, with the top-left offset specified in pos. modulate specifies a multiplier for the colors being drawn, while transpose spe