EditorScenePostImportPlugin¶
Inherits: RefCounted < Object
Plugin to control and modifying the process of importing a scene.
Description¶
This plugin type exists to modify the process of importing scenes, allowing to change the content as well as add importer options at every stage of the process.
Methods¶
void |
_get_import_options ( String path ) virtual |
void |
_get_internal_import_options ( int category ) virtual |
_get_internal_option_update_view_required ( int category, String option ) virtual const |
|
_get_internal_option_visibility ( int category, bool for_animation, String option ) virtual const |
|
_get_option_visibility ( String path, bool for_animation, String option ) virtual const |
|
void |
_internal_process ( int category, Node base_node, Node node, Resource resource ) virtual |
void |
_post_process ( Node scene ) virtual |
void |
_pre_process ( Node scene ) virtual |
void |
add_import_option ( String name, Variant value ) |
void |
add_import_option_advanced ( Variant.Type type, String name, Variant default_value, PropertyHint hint=0, String hint_string="", int usage_flags=6 ) |
get_option_value ( StringName name ) const |
Enumerations¶
enum InternalImportCategory:
InternalImportCategory INTERNAL_IMPORT_CATEGORY_NODE = 0
InternalImportCategory INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE = 1
InternalImportCategory INTERNAL_IMPORT_CATEGORY_MESH = 2
InternalImportCategory INTERNAL_IMPORT_CATEGORY_MATERIAL = 3
InternalImportCategory INTERNAL_IMPORT_CATEGORY_ANIMATION = 4
InternalImportCategory INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE = 5
InternalImportCategory INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE = 6
InternalImportCategory INTERNAL_IMPORT_CATEGORY_MAX = 7
Method Descriptions¶
void _get_import_options ( String path ) virtual
Override to add general import options. These will appear in the main import dock on the editor. Add options via add_import_option and add_import_option_advanced.
void _get_internal_import_options ( int category ) virtual
Override to add internal import options. These will appear in the 3D scene import dialog. Add options via add_import_option and add_import_option_advanced.
Variant _get_internal_option_update_view_required ( int category, String option ) virtual const
Return true whether updating the 3D view of the import dialog needs to be updated if an option has changed.
Variant _get_internal_option_visibility ( int category, bool for_animation, String option ) virtual const
Return true or false whether a given option should be visible. Return null to ignore.
Variant _get_option_visibility ( String path, bool for_animation, String option ) virtual const
Return true or false whether a given option should be visible. Return null to ignore.
void _internal_process ( int category, Node base_node, Node node, Resource resource ) virtual
Process a specific node or resource for a given category.
void _post_process ( Node scene ) virtual
Post process the scene. This function is called after the final scene has been configured.
void _pre_process ( Node scene ) virtual
Pre Process the scene. This function is called right after the scene format loader loaded the scene and no changes have been made.
void add_import_option ( String name, Variant value )
Add a specific import option (name and default value only). This function can only be called from _get_import_options and _get_internal_import_options.
void add_import_option_advanced ( Variant.Type type, String name, Variant default_value, PropertyHint hint=0, String hint_string="", int usage_flags=6 )
Add a specific import option. This function can only be called from _get_import_options and _get_internal_import_options.
Variant get_option_value ( StringName name ) const
Query the value of an option. This function can only be called from those querying visibility, or processing.