AnimationNodeSync¶
Inherits: AnimationNode < Resource < RefCounted < Object
Inherited By: AnimationNodeAdd2, AnimationNodeAdd3, AnimationNodeBlend2, AnimationNodeBlend3, AnimationNodeOneShot, AnimationNodeSub2, AnimationNodeTransition
Base class for AnimationNodes with more than two input ports that must be synchronized.
Description¶
An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an AnimationTree.
Tutorials¶
Properties¶
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Property Descriptions¶
bool sync = false
If false
, the blended animations' frame are stopped when the blend value is 0
.
If true
, forcing the blended animations to advance frame.