EditorInterface¶
Inherits: Object
Godot editor's interface.
Description¶
EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to EditorSettings, EditorFileSystem, EditorResourcePreview, ScriptEditor, the editor viewport, and information about scenes.
Note: This class shouldn't be instantiated directly. Instead, access the singleton directly by its name.
var editor_settings = EditorInterface.get_editor_settings()
// In C# you can access it via the static Singleton property.
EditorSettings settings = EditorInterface.Singleton.GetEditorSettings();
Properties¶
Methods¶
void |
|
void |
edit_resource ( Resource resource ) |
void |
edit_script ( Script script, int line=-1, int column=0, bool grab_focus=true ) |
get_base_control ( ) const |
|
get_command_palette ( ) const |
|
get_current_directory ( ) const |
|
get_current_feature_profile ( ) const |
|
get_current_path ( ) const |
|
get_edited_scene_root ( ) const |
|
get_editor_main_screen ( ) const |
|
get_editor_paths ( ) const |
|
get_editor_scale ( ) const |
|
get_editor_settings ( ) const |
|
get_editor_theme ( ) const |
|
get_file_system_dock ( ) const |
|
get_inspector ( ) const |
|
get_open_scenes ( ) const |
|
get_playing_scene ( ) const |
|
get_resource_filesystem ( ) const |
|
get_resource_previewer ( ) const |
|
get_script_editor ( ) const |
|
get_selected_paths ( ) const |
|
get_selection ( ) const |
|
void |
inspect_object ( Object object, String for_property="", bool inspector_only=false ) |
is_playing_scene ( ) const |
|
is_plugin_enabled ( String plugin ) |