EditorInterface

Inherits: Object

Godot editor's interface.

Description

EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to EditorSettings, EditorFileSystem, EditorResourcePreview, ScriptEditor, the editor viewport, and information about scenes.

Note: This class shouldn't be instantiated directly. Instead, access the singleton directly by its name.

var editor_settings = EditorInterface.get_editor_settings()

Properties

bool

distraction_free_mode

bool

movie_maker_enabled

Methods

void

edit_node ( Node node )

void

edit_resource ( Resource resource )

void

edit_script ( Script script, int line=-1, int column=0, bool grab_focus=true )

Control

get_base_control ( ) const

EditorCommandPalette

get_command_palette ( ) const

String

get_current_directory ( ) const

String

get_current_feature_profile ( ) const

String

get_current_path ( ) const

Node

get_edited_scene_root ( ) const

VBoxContainer

get_editor_main_screen ( ) const

EditorPaths

get_editor_paths ( ) const

float

get_editor_scale ( ) const

EditorSettings

get_editor_settings ( ) const

Theme

get_editor_theme ( ) const

FileSystemDock

get_file_system_dock ( ) const

EditorInspector

get_inspector ( ) const

PackedStringArray

get_open_scenes ( ) const

String

get_playing_scene ( ) const

EditorFileSystem

get_resource_filesystem ( ) const

EditorResourcePreview

get_resource_previewer ( ) const

ScriptEditor

get_script_editor ( ) const

PackedStringArray

get_selected_paths ( ) const

EditorSelection

get_selection ( ) const

void

inspect_object ( Object object, String for_property="", bool inspector_only=false )

bool

is_playing_scene ( ) const

bool

is_plugin_enabled ( String plugin )