GraphEdit¶
Inherits: Control < CanvasItem < Node < Object
An editor for graph-like structures, using GraphNodes.
Description¶
GraphEdit provides tools for creation, manipulation, and display of various graphs. Its main purpose in the engine is to power the visual programming systems, such as visual shaders, but it is also available for use in user projects.
GraphEdit by itself is only an empty container, representing an infinite grid where GraphNodes can be placed. Each GraphNode represents a node in the graph, a single unit of data in the connected scheme. GraphEdit, in turn, helps to control various interactions with nodes and between nodes. When the user attempts to connect, disconnect, or close a GraphNode, a signal is emitted in the GraphEdit, but no action is taken by default. It is the responsibility of the programmer utilizing this control to implement the necessary logic to determine how each request should be handled.
Performance: It is greatly advised to enable low-processor usage mode (see OS.low_processor_usage_mode) when using GraphEdits.
Properties¶
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Methods¶
Theme Properties¶
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Signals¶
begin_node_move ( )
Emitted at the beginning of a GraphNode movement.
close_nodes_request ( StringName[] nodes )
Emitted when attempting to remove a GraphNode from the GraphEdit. Provides a list of node names to be removed (all selected nodes, excluding nodes without closing button).
connection_drag_ended ( )
Emitted at the end of a connection drag.
connection_drag_started ( StringName from_node, int from_port, bool is_output )
Emitted at the beginning of a connection drag.
connection_from_empty ( StringName to_node, int to_port, Vector2 release_position )
Emitted when user drags a connection from an input port into the empty space of the graph.
connection_request ( StringName from_node, int from_port, StringName to_node, int to_port )
Emitted to the GraphEdit when the connection between the from_port
of the from_node
GraphNode and the to_port
of the to_node
GraphNode is attempted to be created.
connection_to_empty ( StringName from_node, int from_port, Vector2 release_position )
Emitted when user drags a connection from an output port into the empty space of the graph.
copy_nodes_request ( )
Emitted when the user presses Ctrl + C.
disconnection_request ( StringName from_node, int from_port, StringName to_node, int to_port )
Emitted to the GraphEdit when the connection between from_port
of from_node
GraphNode and to_port
of to_node
GraphNode is attempted to be removed.
duplicate_nodes_request ( )
Emitted when a GraphNode is attempted to be duplicated in the GraphEdit.
end_node_move ( )
Emitted at the end of a GraphNode movement.
node_deselected ( Node node )
There is currently no description for this signal. Please help us by contributing one!
node_selected ( Node node )
Emitted when a GraphNode is selected.
paste_nodes_request ( )
Emitted when the user presses Ctrl + V.
popup_request ( Vector2 position )
Emitted when a popup is requested. Happens on right-clicking in the GraphEdit. position
is the position of the mouse pointer when the signal is sent.
scroll_offset_changed ( Vector2 offset )
Emitted when the scroll offset is changed by the user. It will not be emitted when changed in code.
Enumerations¶
enum PanningScheme:
PanningScheme SCROLL_ZOOMS = 0
Mouse Wheel will zoom, Ctrl + Mouse Wheel will move the view.
PanningScheme SCROLL_PANS = 1
Mouse Wheel will move the view, Ctrl + Mouse Wheel will zoom.
Property Descriptions¶
If true
, the Arrange Nodes button is hidden.
bool connection_lines_antialiased = true
If true
, the lines between nodes will use antialiasing.
float connection_lines_curvature = 0.5
The curvature of the lines between the nodes. 0 results in straight lines.
float connection_lines_thickness = 2.0
The thickness of the lines between the nodes.
bool minimap_enabled = true
If true
, the minimap is visible.
float minimap_opacity = 0.65
The opacity of the minimap rectangle.
Vector2 minimap_size = Vector2(240, 160)
The size of the minimap rectangle. The map itself is based on the size of the grid area and is scaled to fit this rectangle.
PanningScheme panning_scheme = 0
void set_panning_scheme ( PanningScheme value )
PanningScheme get_panning_scheme ( )
Defines the control scheme for panning with mouse wheel.
bool right_disconnects = false
If true
, enables disconnection of existing connections in the GraphEdit by dragging the right end.
Vector2 scroll_offset = Vector2(0, 0)
The scroll offset.
bool show_grid = true
If true
, the grid is visible.
bool show_zoom_label = false
If true
, makes a label with the current zoom level visible. The zoom value is displayed in percents.
int snapping_distance = 20
The snapping distance in pixels, also determines the grid line distance.
bool snapping_enabled = true
If true
, enables snapping.
float zoom = 1.0
The current zoom value.
float zoom_max = 2.0736
The upper zoom limit.
float zoom_min = 0.232568
The lower zoom limit.
float zoom_step = 1.2
The step of each zoom level.
Method Descriptions¶
PackedVector2Array _get_connection_line ( Vector2 from_position, Vector2 to_position ) virtual const
Virtual method which can be overridden to customize how connections are drawn.
bool _is_in_input_hotzone ( Object in_node, int in_port, Vector2 mouse_position ) virtual
Returns whether the mouse_position
is in the input hot zone.
By default, a hot zone is a Rect2 positioned such that its center is at in_node
.GraphNode.get_input_port_position(in_port
) (For output's case, call GraphNode.get_output_port_position instead). The hot zone's width is twice the Theme Property port_grab_distance_horizontal
, and its height is twice the port_grab_distance_vertical
.
Below is a sample code to help get started:
func _is_in_input_hotzone(in_node, in_port, mouse_position):
var port_size: Vector2 = Vector2(get_theme_constant("port_grab_distance_horizontal"), get_theme_constant("port_grab_distance_vertical"))
var port_pos: Vector2 = in_node.get_position() + in_node.get_input_port_position(in_port) - port_size / 2
var rect = Rect2(port_pos, port_size)
return rect.has_point(mouse_position)
bool _is_in_output_hotzone ( Object in_node, int in_port, Vector2 mouse_position ) virtual
Returns whether the mouse_position
is in the output hot zone. For more information on hot zones, see _is_in_input_hotzone.
Below is a sample code to help get started:
func _is_in_output_hotzone(in_node, in_port, mouse_position):
var port_size: Vector2 = Vector2(get_theme_constant("port_grab_distance_horizontal"), get_theme_constant("port_grab_distance_vertical"))
var port_pos: Vector2 = in_node.get_position() + in_node.get_output_port_position(in_port) - port_size / 2
var rect = Rect2(port_pos, port_size)
return rect.has_point(mouse_position)
bool _is_node_hover_valid ( StringName from_node, int from_port, StringName to_node, int to_port ) virtual
This virtual method can be used to insert additional error detection while the user is dragging a connection over a valid port.
Return true
if the connection is indeed valid or return false
if the connection is impossible. If the connection is impossible, no snapping to the port and thus no connection request to that port will happen.
In this example a connection to same node is suppressed:
func _is_node_hover_valid(from, from_port, to, to_port):
return from != to
public override bool _IsNodeHoverValid(StringName fromNode, int fromPort, StringName toNode, int toPort)
{
return fromNode != toNode;
}
void add_valid_connection_type ( int from_type, int to_type )
Allows the connection between two different port types. The port type is defined individually for the left and the right port of each slot with the GraphNode.set_slot method.
See also is_valid_connection_type and remove_valid_connection_type.
void add_valid_left_disconnect_type ( int type )
Allows to disconnect nodes when dragging from the left port of the GraphNode's slot if it has the specified type. See also remove_valid_left_disconnect_type.
void add_valid_right_disconnect_type ( int type )
Allows to disconnect nodes when dragging from the right port of the GraphNode's slot if it has the specified type. See also remove_valid_right_disconnect_type.
void arrange_nodes ( )
Rearranges selected nodes in a layout with minimum crossings between connections and uniform horizontal and vertical gap between nodes.
void clear_connections ( )
Removes all connections between nodes.
Error connect_node ( StringName from_node, int from_port, StringName to_node, int to_port )
Create a connection between the from_port
of the from_node
GraphNode and the to_port
of the to_node
GraphNode. If the connection already exists, no connection is created.
void disconnect_node ( StringName from_node, int from_port, StringName to_node, int to_port )
Removes the connection between the from_port
of the from_node
GraphNode and the to_port
of the to_node
GraphNode. If the connection does not exist, no connection is removed.
void force_connection_drag_end ( )
Ends the creation of the current connection. In other words, if you are dragging a connection you can use this method to abort the process and remove the line that followed your cursor.
This is best used together with connection_drag_started and connection_drag_ended to add custom behavior like node addition through shortcuts.
Note: This method suppresses any other connection request signals apart from connection_drag_ended.
PackedVector2Array get_connection_line ( Vector2 from_node, Vector2 to_node )
Returns the points which would make up a connection between from_node
and to_node
.
Dictionary[] get_connection_list ( ) const
Returns an Array containing the list of connections. A connection consists in a structure of the form { from_port: 0, from: "GraphNode name 0", to_port: 1, to: "GraphNode name 1" }
.
Gets the HBoxContainer that contains the zooming and grid snap controls in the top left of the graph. You can use this method to reposition the toolbar or to add your own custom controls to it.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.
bool is_node_connected ( StringName from_node, int from_port, StringName to_node, int to_port )
Returns true
if the from_port
of the from_node
GraphNode is connected to the to_port
of the to_node
GraphNode.
bool is_valid_connection_type ( int from_type, int to_type ) const
Returns whether it's possible to make a connection between two different port types. The port type is defined individually for the left and the right port of each slot with the GraphNode.set_slot method.
See also add_valid_connection_type and remove_valid_connection_type.
void remove_valid_connection_type ( int from_type, int to_type )
Disallows the connection between two different port types previously allowed by add_valid_connection_type. The port type is defined individually for the left and the right port of each slot with the GraphNode.set_slot method.
See also is_valid_connection_type.
void remove_valid_left_disconnect_type ( int type )
Disallows to disconnect nodes when dragging from the left port of the GraphNode's slot if it has the specified type. Use this to disable disconnection previously allowed with add_valid_left_disconnect_type.
void remove_valid_right_disconnect_type ( int type )
Disallows to disconnect nodes when dragging from the right port of the GraphNode's slot if it has the specified type. Use this to disable disconnection previously allowed with add_valid_right_disconnect_type.
void set_connection_activity ( StringName from_node, int from_port, StringName to_node, int to_port, float amount )
Sets the coloration of the connection between from_node
's from_port
and to_node
's to_port
with the color provided in the activity theme property.
void set_selected ( Node node )
Sets the specified node
as the one selected.
Theme Property Descriptions¶
Color activity = Color(1, 1, 1, 1)
There is currently no description for this theme property. Please help us by contributing one!
Color grid_major = Color(1, 1, 1, 0.2)
Color of major grid lines.
Color grid_minor = Color(1, 1, 1, 0.05)
Color of minor grid lines.
Color selection_fill = Color(1, 1, 1, 0.3)
The fill color of the selection rectangle.
Color selection_stroke = Color(1, 1, 1, 0.8)
The outline color of the selection rectangle.
int port_hotzone_inner_extent = 22
The horizontal range within which a port can be grabbed (inner side).
int port_hotzone_outer_extent = 26
The horizontal range within which a port can be grabbed (outer side).
Texture2D grid_toggle
The icon for the grid toggle button.
Texture2D layout
The icon for the layout button for auto-arranging the graph.
Texture2D minimap_toggle
The icon for the minimap toggle button.
Texture2D snapping_toggle
The icon for the snapping toggle button.
Texture2D zoom_in
The icon for the zoom in button.
Texture2D zoom_out
The icon for the zoom out button.
Texture2D zoom_reset
The icon for the zoom reset button.
StyleBox panel
The background drawn under the grid.