CSGPolygon3D¶
Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object
Extrudes a 2D polygon shape to create a 3D mesh.
Description¶
An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. See also CSGMesh3D for using 3D meshes as CSG nodes.
Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Tutorials¶
Properties¶
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Enumerations¶
enum Mode:
Mode MODE_DEPTH = 0
The polygon shape is extruded along the negative Z axis.
Mode MODE_SPIN = 1
The polygon shape is extruded by rotating it around the Y axis.
Mode MODE_PATH = 2
The polygon shape is extruded along the Path3D specified in path_node.
enum PathRotation:
PathRotation PATH_ROTATION_POLYGON = 0
The polygon shape is not rotated.
Note: Requires the path Z coordinates to continually decrease to ensure viable shapes.
PathRotation PATH_ROTATION_PATH = 1
The polygon shape is rotated along the path, but it is not rotated around the path axis.
Note: Requires the path Z coordinates to continually decrease to ensure viable shapes.
PathRotation PATH_ROTATION_PATH_FOLLOW = 2
The polygon shape follows the path and its rotations around the path axis.
enum PathIntervalType:
PathIntervalType PATH_INTERVAL_DISTANCE = 0
When mode is set to MODE_PATH, path_interval will determine the distance, in meters, each interval of the path will extrude.
PathIntervalType PATH_INTERVAL_SUBDIVIDE = 1
When mode is set to MODE_PATH, path_interval will subdivide the polygons along the path.
Property Descriptions¶
float depth = 1.0
When mode is MODE_DEPTH, the depth of the extrusion.
Material material
Material to use for the resulting mesh. The UV maps the top half of the material to the extruded shape (U along the length of the extrusions and V around the outline of the polygon), the bottom-left quarter to the front end face, and the bottom-right quarter to the back end face.
Mode mode = 0