Crypto¶
Inherits: RefCounted < Object
Provides access to advanced cryptographic functionalities.
Description¶
The Crypto class provides access to advanced cryptographic functionalities.
Currently, this includes asymmetric key encryption/decryption, signing/verification, and generating cryptographically secure random bytes, RSA keys, HMAC digests, and self-signed X509Certificates.
extends Node
var crypto = Crypto.new()
var key = CryptoKey.new()
var cert = X509Certificate.new()
func _ready():
# Generate new RSA key.
key = crypto.generate_rsa(4096)
# Generate new self-signed certificate with the given key.
cert = crypto.generate_self_signed_certificate(key, "CN=mydomain.com,O=My Game Company,C=IT")
# Save key and certificate in the user folder.
key.save("user://generated.key")
cert.save("user://generated.crt")
# Encryption
var data = "Some data"
var encrypted = crypto.encrypt(key, data.to_utf8_buffer())
# Decryption
var decrypted = crypto.decrypt(key, encrypted)
# Signing
var signature = crypto.sign(HashingContext.HASH_SHA256, data.sha256_buffer(), key)
# Verifying
var verified = crypto.verify(HashingContext.HASH_SHA256, data.sha256_buffer(), signature, key)
# Checks
assert(verified)
assert(data.to_utf8_buffer() == decrypted)
using Godot;
using System.Diagnostics;
public partial class MyNode : Node
{
private Crypto _crypto = new Crypto();
private CryptoKey _key = new CryptoKey();
private X509Certificate _cert = new X509Certificate();
public override void _Ready()
{
// Generate new RSA key.
_key = _crypto.GenerateRsa(4096);
// Generate new self-signed certificate with the given key.
_cert = _crypto.GenerateSelfSignedCertificate(_key, "CN=mydomain.com,O=My Game Company,C=IT");
// Save key and certificate in the user folder.
_key.Save("user://generated.key");
_cert.Save("user://generated.crt");
// Encryption
string data = "Some data";
byte[] encrypted = _crypto.Encrypt(_key, data.ToUtf8Buffer());
// Decryption
byte[] decrypted = _crypto.Decrypt(_key, encrypted);
// Signing
byte[] signature = _crypto.Sign(HashingContext.HashType.Sha256, Data.Sha256Buffer(), _key);
// Verifying
bool verified = _crypto.Verify(HashingContext.HashType.Sha256, Data.Sha256Buffer(), signature, _key);
// Checks
Debug.Assert(verified);
Debug.Assert(data.ToUtf8Buffer() == decrypted);
}
}
Methods¶
constant_time_compare ( PackedByteArray trusted, PackedByteArray received ) |
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decrypt ( CryptoKey key, PackedByteArray ciphertext ) |
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encrypt ( CryptoKey key, PackedByteArray plaintext ) |
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generate_random_bytes ( int size ) |
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generate_rsa ( int size ) |
|