ScriptCreateDialog¶
Inherits: ConfirmationDialog < AcceptDialog < Window < Viewport < Node < Object
Godot editor's popup dialog for creating new Script files.
Description¶
The ScriptCreateDialog creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the Window.popup methods.
func _ready():
var dialog = ScriptCreateDialog.new();
dialog.config("Node", "res://new_node.gd") # For in-engine types.
dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types.
dialog.popup_centered()
public override void _Ready()
{
var dialog = new ScriptCreateDialog();
dialog.Config("Node", "res://NewNode.cs"); // For in-engine types.
dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types.
dialog.PopupCentered();
}
Properties¶
dialog_hide_on_ok |
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ok_button_text |
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title |
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Methods¶
void |
config ( String inherits, String path, bool built_in_enabled=true, bool load_enabled=true ) |
Signals¶
script_created ( Script script )
Emitted when the user clicks the OK button.
Method Descriptions¶
void config ( String inherits, String path, bool built_in_enabled=true, bool load_enabled=true )
Prefills required fields to configure the ScriptCreateDialog for use.