MissingNode¶
An internal editor class intended for keeping the data of unrecognized nodes.
Description¶
This is an internal editor class intended for keeping data of nodes of unknown type (most likely this type was supplied by an extension that is no longer loaded). It can't be manually instantiated or placed in the scene. Ignore it if you don't know what it is.
Properties¶
Property Descriptions¶
String original_class
Returns the name of the type this node was originally.
bool recording_properties
There is currently no description for this property. Please help us by contributing one!