AudioEffectReverb¶
Inherits: AudioEffect < Resource < RefCounted < Object
Adds a reverberation audio effect to an Audio bus.
Description¶
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
Tutorials¶
Properties¶
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Property Descriptions¶
float damping = 0.5
Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
float dry = 1.0
Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
float hipass = 0.0
High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
float predelay_feedback = 0.4
Output percent of predelay. Value can range from 0 to 1.
float predelay_msec = 150.0
Time between the original signal and the early reflections of the reverb signal, in milliseconds.
float room_size = 0.8
Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
float spread = 1.0
Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
float wet = 0.5
Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.