AudioEffectDelay¶
Inherits: AudioEffect < Resource < RefCounted < Object
Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.
Description¶
Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
Tutorials¶
Properties¶
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Property Descriptions¶
float dry = 1.0
Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
bool feedback_active = false
If true
, feedback is enabled.
float feedback_delay_ms = 340.0
Feedback delay time in milliseconds.
float feedback_level_db = -6.0
Sound level for feedback.
float feedback_lowpass = 16000.0
Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
bool tap1_active = true
If true
, the first tap will be enabled.
float tap1_delay_ms = 250.0
First tap delay time in milliseconds.
float tap1_level_db = -6.0
Sound level for the first tap.
float tap1_pan = 0.2
Pan position for the first tap. Value can range from -1 (fully left) to 1 (fully right).
bool tap2_active = true
If true
, the second tap will be enabled.
float tap2_delay_ms = 500.0
Second tap delay time in milliseconds.
float tap2_level_db = -12.0
Sound level for the second tap.
float tap2_pan = -0.4
Pan position for the second tap. Value can range from -1 (fully left) to 1 (fully right).