LightOccluder2D

Inherits: Node2D < CanvasItem < Node < Object

Occludes light cast by a Light2D, casting shadows.

Description

Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.

Tutorials

Properties


Property Descriptions

OccluderPolygon2D occluder

The OccluderPolygon2D used to compute the shadow.


int occluder_light_mask = 1

  • void set_occluder_light_mask ( int value )

  • int get_occluder_light_mask ( )

The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).


bool sdf_collision = true

  • void set_as_sdf_collision ( bool value )

  • bool is_set_as_sdf_collision ( )

There is currently no description for this property. Please help us by contributing one!